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- > >What bones need is some graphical representation of the volume of influence.
-
- Absolutely! And better control. Quite frankly, that weenie program Imagine
- has superior bone control. What a tremendous shame.
-
- > Other things also could use graphical rep:
-
- Like texture placement of course.
-
- > Others?
-
- Not a GUI request but.... I sure as hell would like to see a methodolgy
- for morphing that worked well for things like lip synching. The current
- morph target method is useless. For a reasonably complex sequence of
- any duration, you would need to load a gillion polygons because of
- all the morph targets necessary. Instead, you should only need a fixed
- set of targets for the various expressions, and be able to interpolate
- between any combination of them. This is the way other systems do it
- and LW's method is just plain ridiculous.
- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
- * Mark Thompson (603) 424-1829 *
- * Fusion Films, Inc. mark@fusion.mv.com *
- * Director of Animation and Special FX *
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- --
- mark@fusion.MV.COM (Mark Thompson) sent this message.
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